After much work, I am finally releasing the first beta for Concept Engine.
The beta is split into three separate downloads:
1. The engine itself
2. The game modules
3. Sample game files
I want to showcase the idea of modules and how it integrate into Concept. That is why I split the beta into engine executable, the custom game modules and the sample game files for example purpose.
Feel free to head over the download section of https://sites.google.com/site/conceptmodules/.
Concept Engine Development Blog
This will serve as a development blog for my new 3D engine. The idea behind Concept (working title) is to create a generic, modular based game engine with ability to create new game types via "gamekits". Currently a RPG gamekit is developed along side and will serve as a test bed to test the limits of Concept. Feel free to follow the development here.
Tuesday, June 11, 2013
Thursday, January 3, 2013
New Sample Game
It has been awhile. I finally got some time to make a proper demo game with Concept engine. It is a relatively simple game, but it showcases some of the capability possible within Concept. Please let me know what you guys think.
Controls
AWSD - movement
Mouse - Object interactions
Head over the download section to test it out!
Sunday, July 1, 2012
Sample Game Released!
Today, I am releasing a sample game for Concept Engine. The purpose of this game is to demonstrate some of the current capabilities of the engine. While the engine still has a some way to go, I hope this sample game is able to showcase some of the main features of Concept. Please head over the download area to give it a try!
Controls (Numpad)
- Esc - Call up menu (currently doesn't do much, but you can see how one can script menu)
- Numpad Arrows - Movement
- F1 - Exit
Sample screenshots
Wednesday, May 9, 2012
Friday, May 4, 2012
Finally some time to work on it...
Polished up existing engine and test out some features. Made this level in under two hours (have to look up documentation cus its been awhile haha)
Saturday, November 26, 2011
Begin testing a new level editor
Monday, November 21, 2011
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